Shopping Product Reviews

World of Warcraft: Runic Cloth Growing in the Expedition Armory

In previous posts, I examined the possibilities, or lack thereof, of cultivating Runic Cloth in Azeroth, as opposed to the blessed Outlands.

Today, I cultivated the Holy Grail of Runecloth (off the table, of course), the Armory Expedition. The Expedition Armory is a destroyed city south of the Honor Hold on Hellfire Peninsula.

It is a depressing place, haunted by 2 types of ghosts: the nice ghosts, who just walk and work and laugh and do other ghostly activities, and the bad ghosts, who you can interact with and who actually drop the runic cloth.

Once again, Grunman was appointed Runecloth farmer, a task with which he is becoming well acquainted.

There are 3 types of mobs, and these are their “official” Runecloth drop rates:

  • Unyielding Footman – 34%
  • Unbreakable Knight – 34%
  • Unyielding Sorcerer – 34%

To the inexperienced eye, these drop rates may appear similar. In fact they are. However, it SEEMED to me that Wizards were more generous in their Runecloth contributions, often dropping three at a time.

Grunman spent an hour going round and round the Armory, killing everything that moved, and here is the total tally:

  • Cash Loot – 12g 18s 19c
  • Seller’s Trash – 6g 2s 17c
  • Traveler backpack – 17g (yes, right)
  • Another green – Maybe 5g
  • Runic Cloth – 111
  • Netherweave – 16

The best thing about Expedition Armory is the respawn rate. Assuming the place isn’t full of pesky Alliance quest players, or God forbid, other farmers, you will never run out of things to kill, you can ALWAYS see your next victim, nor will you be inundated by newly spawned mobs . .

All in all, cultivating Runecloth there is time well spent, assuming you really need it. Of course, the green drops won’t be disenchanted into anything cooler than arcane dust (most of the time), but you’ll earn more than enough money to cover repairs and can level your tailoring at various points per hour. .